//-------------------------------------------------------------------
//	Copyright (c) 2012-2014 Zhirnov Andrey
//	This file is part of the "UXGEN-ES" project.
//	See copyright notice in "Engine.h".
//-------------------------------------------------------------------

#include "Image/ImageConverter.h"
#include "Sprite/SpriteConverter.h"

using namespace Engine;
using namespace Utils;


int main (int argc, char *argv[])
{
	UtilsCore	core;
	
	core.Init( "Engine", "log.html", false );

	ImageConverter	img_conv( &core );
	SpriteConverter	spr_conv( &core );

	string	dir;
	FileSystem::GetCurrentDirectory( dir );
	
	img_conv.LoadConfig( "_res/textures/all_textures.ocf", "_data/tex", true );
	spr_conv.LoadConfig( "_res/sprites/all_sprites.ocf", "_data/spr", true );

	return 0;
}